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A Malaysian card shop reportedly made RM106 million selling cards. We checked what's real.

By OnlyOPfan, founder of TCGIntel4 min read

The short answer: A viral clip claims Malaysian card shop ToysBar pulled RM106.8m in revenue (and ~RM10.7m profit) selling Pokémon, One Piece and other TCGs. We checked the public record: the company entities are real, but the revenue and profit figures aren't independently verifiable from free public sources. What is verifiable is the more interesting story — a quiet 25-year-old card shop that became Malaysia's TCG anchor.

Based on public records and community sources — neutral analysis, not an accusation of any party, and not financial advice. ToysBar is welcome to comment or correct anything here.

The claim going around

A creator's clip — reshared across Pokémon and One Piece groups — says Toysbar Sdn Bhd (retail) plus Toysbar Distribution Sdn Bhd (wholesale) made RM106.8m revenue and ~RM10.7m profit in a recent year, citing SSM filings. The hook writes itself: "your childhood card shop is a nine-figure business."

What's actually verifiable

Public company-profile services confirm the basics — but not the numbers:

ClaimStatus
The two companies exist (retail since 2015, distribution since 2021)✅ On public registries
Business nature: toys/games, internet retail, non-residential property✅ Listed
RM106.8m revenue / RM10.7m profit⚠️ Not verifiable in free sources — financials sit behind paid reports

So the headline figure is plausible but unconfirmed. Treat "RM106 million" as a claim, not a fact, until audited filings are actually seen.

The quieter, bigger story

The part you can verify is arguably more interesting than the number:

Put together, it reads less like "a card shop" and more like a 25-year TCG infrastructure business: retailer, distributor, community and venue in one.

Why it matters

For collectors, it reframes the hobby: a single privately-owned node quietly anchors a big slice of Malaysian Pokémon and One Piece — league nights, allocations, first sealed pulls. For everyone else, it's a reminder that "card shop" is now a real consumer category, not a side hustle.

The real question

Here's the one worth arguing about: is one dominant hub good or bad for the scene?

There's no clean answer — which is exactly why it's worth discussing. Which side are you on?

FAQ

Did ToysBar really make RM106 million? Unconfirmed. The companies are real and registered, but their revenue/profit aren't in free public sources — so the figure is a claim, not a verified fact.

What is ToysBar? A Malaysian trading-card retailer and distributor in Petaling Jaya, running since 1999, spanning Pokémon, One Piece, Yu-Gi-Oh! and many other TCGs across a flagship store, online channels and organised play.

Is it only a Pokémon shop? No — Pokémon is one pillar. It's a multi-IP hub, which is part of why it's resilient across hype cycles.

Sources

Based on public records and community sources. Neutral analysis, not an accusation of any party, and not financial advice. Figures attributed to third parties are unverified.

Frequently asked questions

Did ToysBar really make RM106 million?

Unconfirmed. The companies (Toysbar Sdn Bhd and Toysbar Distribution Sdn Bhd) are real and registered, but their revenue and profit aren't available in free public sources — so the RM106.8m figure is a claim, not a verified fact.

What is ToysBar?

A Malaysian trading-card retailer and distributor in Petaling Jaya, running since 1999, spanning Pokémon, One Piece, Yu-Gi-Oh! and many other TCGs across a flagship store, online channels and organised play.

Is ToysBar only a Pokémon shop?

No — Pokémon is one pillar. It's a multi-IP hub (Pokémon, One Piece, Yu-Gi-Oh!, Weiss Schwarz and more), which is part of why it's resilient across hype cycles.

Is one dominant card shop good for the scene?

It cuts both ways: scale brings steadier supply, better allocations and a reliable community, but concentration can leave less room for small local shops. There's no clean answer — which is why it's worth debating.

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Card values are approximate secondary-market estimates, not live quotes. Independent analysis of physical collectibles. Not financial advice.