TCGIntel — AI-powered TCG intelligence
Updated Sep 2, 2026

What Are the Round1 × One Piece Promo Cards Worth? Live Launch Prices

By OnlyOPfan, founder of TCGIntel7 min read
First Read · GradedTCGIntel Select
The Round1 × One Piece Luffy promo — a bowling alt-art of the existing OP16-095 Luffy

Round1 × One Piece promos (10 alt-art cards)

Luffy (OP16-095, the chase)
~$188 — was ~$575 in July
Fan-favorites (Zoro/Sanji/Nami)
~$50–90
Our pre-release call
$80–200+ · correct

Verdict — The spike is over. English raw Luffy now clears ~$188 on real sold comps, down about two thirds from its late-July peak, and the crew sits at $50–90. That lands inside our original pre-release range — which means our own July re-grade, the one that said we had 'undershot hard', was the mistake. We graded at the top of a hype spike instead of waiting for a market.

tcgintel.appGraded Sep 2, 2026 · median of the last five English raw sold comps per card, eBay · not financial advice

The short answer: The 10 Round1 × One Piece promos are alt-arts of existing cards — each keeps its original serial number (Luffy is OP16-095, Zoro PRB02-006, Sanji OP15-047, Nami ST29-008) but wears exclusive Round1 arcade artwork (Luffy mid-bowl, Zoro up to bat, Sanji mid-bicycle-kick). Correction: our pre-release read called these "all-new original designs" — they are not; they're event alt-arts of existing cards, verified on the official Bandai cardlist. On price, the market has now settled: the Luffy clears ~$188, the fan-favorites $50–90, on real English sold comps as of 2 September 2026. That is roughly two thirds below the $370–800 asks the card carried in late July — and it lands inside our original pre-release range of $80–200+, which our own July re-grade wrongly called a miss. One live-market wrinkle that has not changed: sealed "1 random card" packs are weight-searched — resellers pull the Luffys and dump the rest — so buy the exact single you want, not a sealed pack.

This is independent analysis of physical collectibles — not financial advice. The prices below are launch-week asking prices, not settled sold comps (the market is days old and running hot) — we'll re-grade as it cools.

The collab, in one paragraph

Round1 and Bandai launched their first-ever concurrent US–Japan anime collaboration: 10 exclusive One Piece Card Game designs, across 159 locations in Japan and North America (100 in Japan), running July 18 – October 17, 2026. In the US, you register (Phase 1 registration runs July 1–5, 2026), then receive one collab card per $20 arcade-credit reload, up to 10, allocated at random — you cannot select, request, or exchange a specific card. US distribution runs July 18–24. Round1 discloses no print runs and makes no rarity or value claims. (Round1 terms, Rafu Shimpo)

The 10 cards — alt-arts of existing cards (corrected)

The set is the entire Straw Hat crew, each member reimagined doing a Round1 arcade activity — Luffy hurling a bowling ball, Zoro swinging a baseball bat like one of his swords, Sanji volleying a soccer ball mid-bicycle-kick, Chopper cast (adorably) as a bowling pin. Important correction: each of these is an alt-art of an existing One Piece card — it keeps that card's serial number and simply replaces the artwork with the Round1 event design. They are not all-new cards with new numbers, and they are not plain reprints — they're event alt-arts. Verified on the official Bandai cardlist:

CardSerial (existing card)CardSerial
Monkey D. LuffyOP16-095Tony ChopperOP09-068
Roronoa ZoroPRB02-006Nico RobinEB03-054
NamiST29-008FrankyST21-011
UsoppOP11-003BrookOP11-056
SanjiOP15-047JinbeST29-005

That the art is collab-exclusive still drives the value — the crossover is the appeal, same as a Red Bull or Dodgers tie-in — and the fixed campaign window is the only supply these alt-arts will ever get.

Monkey D. Luffy — Round1 × One Piece Card Game exclusive promo design
Monkey D. Luffy
Roronoa Zoro — Round1 × One Piece Card Game exclusive promo design
Roronoa Zoro
Nami — Round1 × One Piece Card Game exclusive promo design
Nami
Usopp — Round1 × One Piece Card Game exclusive promo design
Usopp
Sanji — Round1 × One Piece Card Game exclusive promo design
Sanji
Tony Tony Chopper — Round1 × One Piece Card Game exclusive promo design
Tony Tony Chopper
Nico Robin — Round1 × One Piece Card Game exclusive promo design
Nico Robin
Franky — Round1 × One Piece Card Game exclusive promo design
Franky
Brook — Round1 × One Piece Card Game exclusive promo design
Brook
Jinbe — Round1 × One Piece Card Game exclusive promo design
Jinbe

What they're worth now (graded, six weeks on)

Our July update priced this set off launch-week asks and the first ten days of sold comps, at the exact top of the spike. Six weeks later there is a real market, and it is a long way down. Every figure below is the median of the last five English raw NM sold comps for that card, pulled on 2 September 2026, with the listing links on each card's page.

CardJuly 30 (spike)Sep 2 (settled)Change
Luffy (OP16-095)$575$187.99−67%
Zoro (PRB02-006)$265$81−69%
Nami (ST29-008)$265.99$90−66%
Sanji (OP15-047)$120$50−58%

How our prediction actually graded: correct. Our pre-release read on 2 July was "most $20–90, Luffy the chase $80–200+". Luffy settled at ~$188 and the crew at $50–90. Both are inside the ranges we published before a single card existed.

The real miss was the grading, not the call. On 30 July we posted a re-grade saying we had "undershot hard" — because we measured ourselves against $370–800 asks and $500–650 sold comps recorded in the ten days after launch. That was the peak. The market then gave back two thirds and walked straight back into our original range. We converted a correct call into a self-declared miss by grading during hype discovery instead of after it.

The lesson we're carrying forward: a collaboration promo's first three weeks are not a market, they are price discovery with no supply-side response yet. Grade after the spike decays, not during it. That rule now applies to every First Read we publish.

One thing that did hold: the split between raw and graded. Graded Round1 Luffys still clear $365–950, and a BGS 10 Black Label took $4,449 on 31 August. The scarcity thesis was real — it just concentrated in graded copies rather than lifting every raw single.

Warning: sealed Round1 packs are being searched

Before you buy, know how the secondary market is behaving. Because the Luffy (OP16-095) is worth multiples of every other card — ~$188 versus $50–90 for the rest — resellers are weight-searching sealed "1 random card" packs: they identify and pull the Luffys, then dump the packs they know aren't Luffy back onto the market as "sealed, random." So a sealed Round1 pack you buy today has had its best card already extracted — you're paying a gamble price for a pool the searchers have skimmed. The rule is simple: buy the exact single you want, not a sealed pack. The single is priced honestly; the pack is not.

Where the calls stand

All four calls stay on the public record with their original dates — we never delete a call. Their quoted prices have been re-cut to the settled market above, and each one now carries the eBay listing links behind every counted comp.

CardOur quote (Sep 2)Was in JulyTarget (Mar 2027)
Luffy (OP16-095)$187.99$575$230
Nami (ST29-008)$90$265.99$120
Zoro (PRB02-006)$81$265$105
Sanji (OP15-047)$50$120$85

Each target is the same multiple the original July call implied, re-anchored to the corrected quote instead of the spike price — not a fresh forecast, and not a lowered bar dressed up as a new one. The dates on the calls are unchanged.

The honest boundary: the scarcity facts have not changed — ~9,000 packs, a closed campaign window, marquee characters. What changed is that the hype premium decayed, and anyone who bought at the July peak is materially down. If you are reading this as an entry point rather than a post-mortem, note that the raw market is still finding a floor and the graded market is where the scarcity actually showed up. Track all four on our calls page.

Our favorite designs (and why)

Beyond the pure price read, a few designs stand out to us — and standout art is exactly what carries a collaboration card:

The right comparison: brand collaborations, not tournament prizes

The most common mistake is pricing these off the serialized championship prizes (the /1,000 Shanks, the /1,200 Nami) that trade for four and five figures. Wrong shelf entirely — those are tiny-population tournament prizes; Round1 cards are openly distributed brand-collab promos. But the opposite mistake is just as wrong: dismissing them as generic $20 filler that drifts back to face.

The accurate frame is the standalone brand crossover — the same category as the Red Bull Double DON!! One Piece promos (a 2026 Bandai × Red Bull tie-in with its own Luffy and DON!! cards) or the Dodgers × One Piece "One Piece Night" Luffy (EB02-010), which spiked on the secondary market as a one-time crossover. Those cards hold value not because they're scarce tournament prizes, but because they're collab-exclusive art with a fixed campaign window and crossover demand — which is exactly what the Round1 set is. Priced as a brand collaboration, these belong comfortably above face, led by the marquee character and the standout designs.

Will they hold value?

As a brand collaboration, these have a collector base of their own — crossover and set collectors, not just players — plus a fixed July–October campaign window after which no more are made. And the supply turned out tighter than a typical promo — ~9,000 packs across 10 designs (≈900 each), which sold out fast — so this sits closer to real scarcity than to filler. That caveat about launch-week hype overshooting has now played out in full: it overshot, then gave back about two thirds. What survived is the shape we predicted — the Luffy still leads by a wide margin, the standout designs (Zoro, Sanji, Nami) hold a clear premium over the support crew, and nothing fell back to the old "$20 filler" fear. The scarcity was real; it just showed up in graded copies, where Round1 Luffys still clear $365–950 and a BGS 10 Black Label took $4,449.

What would change our mind (and how we're grading this)

We froze a dated pre-release prediction and we're holding ourselves to it — including where we were wrong:

Sources

Frequently asked questions

What are the Round1 × One Piece Card Game cards worth?

As of 2 September 2026, on settled English sold comps: the Luffy (OP16-095) clears $187.99, Nami (ST29-008) $90, Zoro (PRB02-006) $81 and Sanji (OP15-047) $50 — each the median of that card's last five English raw near-mint sales on eBay. That is roughly two thirds below the late-July launch spike, when the Luffy carried $370–800 asks. Graded copies are a separate and much stronger market: Round1 Luffys still clear $365–950 in PSA 10, and a BGS 10 Black Label sold for $4,449 on 31 August. Supply was about 9,000 packs across 10 designs, roughly 900 of each.

Are the Round1 One Piece cards new cards or alt-arts?

They are alt-arts of existing cards, not new original cards. Each keeps its original serial number and simply wears exclusive Round1 arcade artwork — Luffy is OP16-095, Zoro is PRB02-006, Sanji is OP15-047, Nami is ST29-008, and so on. They are not reprints (the art is new) and not all-new cards (the serials already existed). Verified on the official Bandai cardlist.

Should I buy a sealed Round1 One Piece pack?

No — sealed Round1 packs are being weight-searched. Because the Luffy is worth multiples of every other card, resellers identify and pull the Luffy packs, then sell the packs they know aren't Luffy as 'sealed random.' A sealed pack you buy has likely had its best card already removed, so you're paying a gamble price for a skimmed pool. Buy the exact single you want instead — the single is priced honestly, the pack is not.

Which characters are in the Round1 One Piece Card Game set?

All 10 Straw Hat crew members, each an alt-art of an existing card: Luffy (OP16-095), Zoro (PRB02-006), Nami (ST29-008), Usopp (OP11-003), Sanji (OP15-047), Tony Tony Chopper (OP09-068), Nico Robin (EB03-054), Franky (ST21-011), Brook (OP11-056), and Jinbe (ST29-005).

How many Round1 One Piece cards were made?

Round1 hasn't officially disclosed print runs, but reports from launch put it at roughly 9,000 packs across the 10 designs (about 900 of each), which sold out quickly. That tighter-than-expected supply is a key reason launch prices cleared well above face, though the raw market has since given back about two thirds of the launch spike.

Will the Round1 One Piece cards go up in value?

The retracement we warned about has already happened: prices spiked at launch, then gave back about two thirds by early September 2026. All ten cards still trade well above their $20 face, and the shape held — Luffy leads by a wide margin, the fan-favorites hold a clear premium, and nothing fell back to '$20 filler'. Our dated targets from here are $230 for Luffy, $120 Nami, $105 Zoro and $85 Sanji by March 2027 — the same multiple our original July call implied, re-anchored to the settled price. The campaign runs to 17 October in Japan, so supply is still arriving; that is the main downside risk.

How do you get the Round1 One Piece cards?

In the US: register, then receive one random card per $20 arcade-credit reload, up to 10, during the launch window (from July 18, 2026), while supplies last. You can't choose which card you get — which is exactly why the secondary market and pack-searching sprang up so fast.

Get the next call before it's public

Founding members get fresh buy/hold/avoid calls first — with the full reasoning and the EV math. Free while we're building. No card pitches, ever.

Card values are approximate secondary-market estimates, not live quotes. Independent analysis of physical collectibles. Not financial advice.